- Rip some code of the net and get it working - loose 5 days work
- Carry on working - another day to 3 work
- Find another way of generating streets - it'd be better to grab someone else's code
- Implement a different algorithm (say the faster, but curve-math required Fortune's method)
So plugging on I improved the debugging code....
Playblast of it working (till it crashes...) of the debugging code running - blue lines are output edges, green edge list and red cell ownership: