On Realism of Architectural Procedural Models

Eurographics 2017 pdf | doi | author | supporting ]
Jan Beneš, Tom Kelly, Filip Děchtěrenko, Jaroslav Křivánek and Pascal Müller  
Congratulations to Jan on his hard-earned Eurographics paper! The concept for this work was developed in an old blog post, the work was started while we were at Esri R&D in Zurich, and continued back in Prague. Abstract follows.
The goal of procedural modeling is to generate realistic content. The realism of this content is typically assessed by qualitatively evaluating a small number of results, or, less frequently, by conducting a user study. However, there is a lack of systematic treatment and understanding of what is considered realistic, both in procedural modeling and for images in general. We conduct a user study that primarily investigates the realism of procedurally generated buildings. Specifically, we investigate the role of fine and coarse details, and investigate which other factors contribute to the perception of realism. We find that realism is carried on different scales, and identify other factors that contribute to the realism of procedural and non-procedural buildings.